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Plasma Barrel Shot [CRU101] (Crucible of War) 1st Edition Cold Foil BT12-112 go again does not resolve

Plasma Barrel Shot [CRU101] (Crucible of War) 1st Edition Cold Foil BT12-112 go again does not resolveSet: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Weapon Subtype: Gun (2H) Rarity: Rare Class: Mechanologist Power: X Once per Turn Action Remove a steam counter from Plasma Barrel Shot: Attack Action [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.

SKU: 71009031353 · From webdevsolutions.tech

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Description

go again does not resolve

delete 1 of your opponent's level 6 Digimon

it gains go again

(Draw 1 card from your deck

Plasma Barrel Shot [CRU101] (Crucible of War) 1st Edition Cold Foil BT12-112 go again does not resolveSet: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Weapon Subtype: Gun (2H) Rarity: Rare Class: Mechanologist Power: X Once per Turn Action Remove a steam counter from Plasma Barrel Shot: Attack Action [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.

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