GAMING AS CULTURE EDITED BY J. PATRICK WILLIAMS, SEAN O. HENDRICKS, AND W. KEITH WINKLER Electronic Games and foes to defeat
GAMING AS CULTURE EDITED BY J. PATRICK WILLIAMS, SEAN O. HENDRICKS, AND W. KEITH WINKLER Electronic Games and foes to defeatSince tabletop fantasy role playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current
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